Basic guide

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This page will serve as a basic how to play guide for MINImax Tinyverse. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

Basic gameplay[edit | edit source]

MINImax Tinyverse is a real-time tower-rush brawler where you watch and assist your favorite champions as they battle for their realms of Tinyverse.

It is based on a 1:1 battle between Champions and their troopers in a centric match of about 2-5cm tall tiny beings(MINI)

joined by a player(max) who helps the beings of the selected realm to win against the opposite realm.

We say "watch and assist" because you cannot control all the units,

but you still can watch them battle and help them to win using diverse skills and controlling up to a certain extent the Champion on your side.

And the tiny beings are not aware of the origins of their war against each other, but they at least know that they fight for their values against the values of the opposite realm.

Victory Conditions[edit | edit source]

MINImax is basically played in 6 minutes and has following victory conditions.

빅토리.PNG
  • Before 6 minute

The player who destroys opponents' Base gets 5 of scores and fulfills immediate victory condition.


  • Reached 6 minute

The player with higher score achieves victory.

You can score by destroying enemy's Watchtower, Guardian and Base.


  • Over 6 minute (Sudden Death)

If the game is tided until 6 minutes, the game goes into extra time.

During extra time, the player who destroys his/her opponent's tower faster achieve victory.

Objects Score Notes
1.png4.png 1 The Watch Tower
2.png7.png 2 The Guardians

(Aillai : L.I MK.28 / Creaea : Sunaerrru Guardian)

3.png6.png 5 The Base

The player who destroys enemy's Base before 6 minutes

fulfills the immediate victory condition.

Phase[edit | edit source]

페이즈 1.png Phase 1 : 06:00 ~ 04:01 (During the first 120 seconds)

From phase 1, Both player's Mana charge rate [1]and Trooper spawn rate[2] are boosted by 20%!

Furthermore, the Champions' power goes up to level 2!

페이즈 2.png Phase 2 : 04:00 ~ 02:01 (During the next 120 seconds)

From phase 2, Both player's Mana charge rate and Trooper spawn rate are boosted by 20%! Again!

Furthermore, the Champions' power goes up to level 3!

페이즈 3.png Phase 3 : 02:00 ~ Time Out (The Last 120 seconds)

From phase 3, Both player's Mana charge rate and Trooper spawn rate are boosted by 20% once more!

서든데스2.png Sudden Death : Extra time

If the game is tided until the end of Phase 3, the game goes into extra time.

During extra time, the player who destroys his/her opponent's tower faster achieve victory.

Before the final showdown, Both player's Mana charge rate and Trooper spawn rate are boosted by 20% again.

Environment[edit | edit source]

다시 한번 더.PNG While you are playing the game, Night and Day change every 90 seconds.
Day.png Creaean troopers and heroes have penalties in their sight and attack range

under the shining daylight.

달.png Aillaian troopers and heroes have penalties in their sight and attack range

under the gloomy moonlight of the night.

 

Maps[edit | edit source]

You can see the maps of Tinyverse world right here.

Champions and Troopers[edit | edit source]

Please check the detailed information about Champions and Troopers right here!

Unit Control[edit | edit source]

Unit Ac002.png
Unit Cc001.png
Unit Cc002.png
Unit Ac001.png
Champion
Spawn Spawn automatically.

Unable to control.

Moving Move automatically.

Able move them by picking them up.

(The pick up requires Cool-down time)

Skills Able to activate their active skills by pressing the skill icon
Unit Ct001.png
Unit At001.png
Unit At013.png
Unit Ct006.png
Troopers
Spawn Spawn automatically.

Unable to control.

Moving Move automatically.

Unable to control.

Skills Unable to control.

All of their skills are activated automatically.

Attack type & Armor type[edit | edit source]

Every unites and towers in the MINImax has an armor type and attack type, and each attack type is better or worse versus other armor types.


Damage Chart.png

 


Attack type
Ico a Cut.png
Ico a Hit.png
Ico a Penetrate.png
Ico a Magic.png
Ico a Siege.png
Ico a Special.png
Slashing Bludgeon Piercing Magic Siege Special


Armor type
Ico d Unarmored.png
Ico d Light.png
Ico d Medium.png
Ico d Heavy.png
Ico d Tower.png
Ico d Special.png
Unarmored Light Medium Heavy Tower Special


Icon Type Damage rate they take
Ico d Unarmored.png
Ico a Cut.png
100%
Ico a Penetrate.png
150%
Ico a Hit.png
100%
Ico a Magic.png
66%
Ico a Siege.png
55%
Ico a Special.png
100%
Icon Type Damage rate they take
Ico d Light.png
Ico a Cut.png
150%
Ico a Penetrate.png
100%
Ico a Hit.png
66%
Ico a Magic.png
100%
Ico a Siege.png
55%
Ico a Special.png
100%
Icon Type Damage rate they take
Ico d Medium.png
Ico a Cut.png
66%
Ico a Penetrate.png
100%
Ico a Hit.png
150%
Ico a Magic.png
100%
Ico a Siege.png
55%
Ico a Special.png
100%
Icon Type Damage rate they take
Ico d Heavy.png
Ico a Cut.png
100%
Ico a Penetrate.png
66%
Ico a Hit.png
100%
Ico a Magic.png
150%
Ico a Siege.png
55%
Ico a Special.png
100%
Icon Type Damage rate they take
Ico d Tower.png
Ico a Cut.png
30%
Ico a Penetrate.png
30%
Ico a Hit.png
30%
Ico a Magic.png
30%
Ico a Siege.png
150%
Ico a Special.png
25%
Icon Type Damage rate they take
Ico d Special.png
Ico a Cut.png
100%
Ico a Penetrate.png
100%
Ico a Hit.png
100%
Ico a Magic.png
100%
Ico a Siege.png
55%
Ico a Special.png
100%

Miracles[edit | edit source]

By unleashing their magical power and sending mana, both players can activate Miracles over the whole map.

All objects which are summoned by Miracles(including stairs, walls) have Special type armor.

All damages which are caused by Divine powers are considered as Special type damage.

Please check the detailed information about Miracles right here!

  1. The stat which describes mana regeneration rate.
  2. The stat which describes the speed of troopers' spawn / re-spawn time.