Basic guide

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This page will serve as a basic how to play guide for MINImax Tinyverse. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

Basic Gameplay[edit | edit source]

Lead your favorite Champion to victory! In this fast-paced Real-Time Strategy, become a GOD, cast miracles and command epic battles in a MINIature world. Fight 1 on 1 with players around the world! Who will crush the other first? The fate of your MINIs is in your GOD hands.

Main gameplay of MINImax Tinyverse happens in 1:1 battles between Champions and their troopers in a centric match of about 2-5cm tall tiny beings. These tiny creatures are referred as MINIs. They are summoned by player who helps them win against the opponent's forces. He is referred as max.

Victory Conditions[edit | edit source]

MINImax is played in matches that last 4 minutes and have following victory conditions:

Victory.png
  • Before 4 minute

The player who destroys opponents' Base gets 5 of scores and fulfills immediate victory condition.


  • Reached 4 minute

The player with a higher score achieves victory.

You can score by destroying the enemy's Watchtower, Guardian and Base.


  • Over 4 minute (Sudden Death)

If the game is tied after 4 minutes, the game goes into extra time (2 minutes).

During extra time, the player who destroys his/her opponent's tower faster achieve victory.

If both the side failed to destroy the opponent's tower in time, the match ends in a draw.

Objects Score Notes
1.png4.png 1 The Watch Tower
2.png7.png 2 The Guardians

(Aillai : L.I MK.28 / Creaea : Sunaerrru Guardian)

3.png6.png 5 The Base

The player who destroys enemy's Base before 4 minutes

fulfills the immediate victory condition.

Resources[edit | edit source]

During the battle, each player has access to two types of resources.


Rations.png

Rations: Resource used for summoning troopers. Mana: Recourse used for casting miracles.

Rations and Mana regeneration rate increases by 20% with every phase of the game(Check Phases below).

Unit Control[edit | edit source]

Unit Ac002.png
Unit Cc001.png
Unit Cc002.png
Unit Ac001.png
Champion
Spawn Spawn automatically.

Unable to control.

Moving Move automatically.

Able move them by picking them up.

(The pick up requires Cool-down time)

Skills Able to activate their active skills by pressing the skill icon.
Hold! Able to make them stay put.
Unit Ct001.png
Unit At001.png
Unit At013.png
Unit Ct006.png
Troopers
Spawn You can troopers you want

by feeding them with ration in your perimeter on the map! Unable to control.

Moving Move automatically.

Unable to control.

Skills Unable to control.

All of their skills are activated automatically.

Champions and Troopers[edit | edit source]

Please check the detailed information about Champions and Troopers right here!


Miracles[edit | edit source]

By unleashing their magical power and sending mana, both players can activate Miracles over the whole map.

All objects which are summoned by Miracles(including stairs, walls) have Special type armor.

All damages which are caused by Divine powers are considered as Special type damage.

Please check the detailed information about Miracles right here!


Phase & Time[edit | edit source]

Objects Time Notes
Phase-1.png 04:00 ~ 02:00

(During the first 120 seconds)

Welcome to the battlefield of The MINImax!

The match just started and both players will have to test each other carefully

to read each other's game plan.

Champions take 40 seconds to be respawned.

Phase-2.png Phase 2 : 02:01 ~ 01:00

(During the next 60 seconds)

From phase 2, Both players' Mana Restoration and Ration supply become 20% faster!

Champions take 48 seconds to be respawned.


Phase-3.png 02:00 ~ Time Out

(The Last 120 seconds)

From phase 3, Both players' Mana Restoration and Ration supply become 20% faster! Again!

Furthermore, the Champions' power goes up to level 3!

Champions take 60 seconds to be respawned.

Sudden-Death.png Extra 2 minutes This is the time for a showdown!

If the game score is tied at the end of Phase 3, the game goes into extra time. During extra time, the player who destroys his/her opponent's tower faster achieves victory.

Before the final showdown, once again, both players' Mana Restoration and Ration supply

become 20% faster!

Environment[edit | edit source]

다시 한번 더.PNG While you are playing the game, Night and Day change every 60 seconds.
Img realmselect icon aillai.png Creaean troopers and heroes have penalties in their sight and movement speed

under the shining daylight.

Img realmselect icon creaea.png Aillaian troopers and heroes have penalties in their sight and movement speed

under the gloomy moonlight of the night.